Today, the rapid development of 2D and 3D games can be noted, the competition in this industry is growing fierce from year to year, the game worlds are becoming brighter, more realistic and exciting. Thanks to this, gamers are becoming more demanding, and the requirements for the quality of animation are growing. The developers put more effort into both the creative component of the game and the technical implementation of the characters, backgrounds and other elements of the games. Every detail of the game animation must be carefully worked out, otherwise the game will leave indifferent gamers. In this article we will talk about such a process as creating animations for 2D and 3D games, because both of these types of production are currently in demand.
Difference between 2D animation and 3D
2D, otherwise called two-dimensional graphics, is the process of creating images using computer graphics that have only two parameters - width and height. Also 2D can be defined as "flat image". Before the advent of computer technology, animation was created using traditional animation. Its essence is that the animator drew frames separately, each of which reflected some change in movement. All the frames drawn reflected the general sequence of movements, and shown one after another in high-speed mode, they created a complete illusion of movement.
For 2D animation, the same techniques are used as for traditional animation. The difference between 2D technology and traditional technology is that the animator has the ability not only to create animation "frame by frame", but also to work with different components of the characters, in order to then move the body parts separately, without having to draw the entire character each time. 3D or three-dimensional graphics, which allows you to create an image using computer graphics, embodied in three dimensions - width, height and depth. Feature 3D - images transmitted in volume.
The principle of creating 3D animation is completely different. The process is also based on the laws of composition and mechanics of a physical object in motion, but the technology itself is completely different. The character is created digitally from the sketch once as a volumetric model, all the anatomical details of which are carefully worked out. Designing a character from the outside is more like designing than drawing. The animation itself is created by building models at set keyframes, with the computer calculating and interpolating between the selected frames to create motion.
The price and production time of 2D and 3D animation are very different, because the complexity of production is different for them. Usually the cost of 2D animation is determined in minutes of production, and the price of 3D animation is calculated per second.
Why is it so important to work out high-quality animation?
Animation used in movies is different in tasks from animation in games. In the first case, it is important that the picture itself is very interesting and captures the image; in the second, it is also necessary that all objects and characters look realistic from all sides. Therefore, in the animation of games, great attention is paid to the mechanics and anatomy of the body, tk. the games are interactive, the angle from which the player looks at the character changes. And the character himself should look equally good in all angles, as well as in movement.
In addition to realistic body mechanics, the game tells a story that is fun for the gamer, capable of capturing attention completely. In high-tech modern games, this approach is increasingly common.
Animation creation process
The first step in creating an animation is the idea and concepts. Then the preproduction process starts, within which the scenario and plot of the game are developed. This stage also includes such work as creating sketches of characters, storyboards, graphic elements, colors and backgrounds. Also, work is carried out in advance to create a soundtrack - all the replicas are recorded by the announcers, selected in sound banks or music and all sounds are written specially for the project.
A separate stage is the creation of characters. First, the gender, age, personal and external characteristics of the characters are determined. Next, the designer digitalizes the characters. Each character is created in a series of concept drawings to accurately understand how the character looks, making different movements and changing appearance.
At the stage of preparing a series of drawings with different movements of the character, the artist embodies the character in 3D models or draws in 2D. An essential aspect of this process is maintaining anatomical precision. The character, performing any movement, must look natural and realistic, his anatomy must outwardly repeat the human (or the anatomy of the creature that the character is). To achieve such an effect, a low-poly model is first created, which is further refined, textured and detailed.
Studio "Media Foundation" produces high quality animation. We have created many animation projects, which you can find in our portfolio. Our animation studio carries out orders for the creation of animation for 2D / 3D games. We work strictly according to the terms of reference, we take into account the peculiarities of game animation, we are ready to embody the most unusual wishes of the customer. Creation of animation for 2D and 3D games in the Media Foundation studio